8BitDo Ultimate 2C Wireless Controller
Hall-effect sticks and triggers with low-latency 2.4G dongle for Windows and Linux SDL input.
Triforce compiles your legally obtained Switch 2 Ocarina of Time dump into a standalone native PC folder. Confirm your dump's Title ID, Update version, and NSO Build ID before kicking off the 40-minute ahead-of-time build.

Triforce validates the exact executable signature of your Switch 2 dump before lifting instructions so mismatched updates fail cleanly at step one.
| Requirement | Expected Value | Technical Notes |
|---|---|---|
| Title ID | 0400486024DEC000 |
Switch 2 edition of The Legend of Zelda: Ocarina of Time |
| Update Level | v131072 (base v65536) |
Older unpatched base dumps without update v131072 will reject Build ID verification |
| NSO Build ID | e0f3ccfaf50065ae4ea01eb5aeb13b1a45da3348 |
Short prefix e0f3ccfa verified on ZBIC-compressed exefs/main |
| Accepted Formats | .nup (~25.6 GB) or romfs + exefs |
Unpacked RomFS holds 186,583 files (24.4 GiB) including 10,154 NVN2 shaders |
| System Memory | 16 GB RAM minimum |
Uses ~10 GB active RAM in play; machines under 20 GB automatically enable lazy pipeline loading |
| Disk Space | ~2 GB tools + ~60 GB build scratch |
Scratch lives in %LOCALAPPDATA%\Triforce\build during compilation plus your output game directory |
Most Windows players run TriforceSetup.exe, point it at their .nup file or unpacked folder, optionally tick NVIDIA DLSS and RenoDX HDR (~60 MB each), and let Setup compile. When a newer Triforce release arrives, click Update & merge to re-link only changed functions in a few minutes.
Developers building from git.triforceproject.com/triforce/source can invoke nx2/make_game.py directly with Python 3 (lz4==4.4.5, numpy==2.5.4, capstone==5.0.9, unicorn==2.1.4, zstandard==0.25.0):
# Verify dump Build ID (e0f3ccfa) without compiling
python -I nx2/make_game.py --nup "C:\Dumps\oot_sw2.nup" --check
# Full initial build from a single .nup package
python -I nx2/make_game.py --nup "C:\Dumps\oot_sw2.nup" \
--out "C:\Games\Triforce" --language en-US
# Build from already unpacked romfs + exefs directories
python -I nx2/make_game.py --romfs "D:\oot\romfs" \
--exefs "D:\oot\exefs" --out "C:\Games\Triforce"
# Fast incremental rebuild on an existing Triforce output folder
python -I nx2/make_game.py --update "C:\Games\Triforce"

Triforce maps Xbox, PlayStation, and Switch-layout controllers natively in Controls and supports background input.
Hall-effect sticks and triggers with low-latency 2.4G dongle for Windows and Linux SDL input.
Drift-resistant Hall sensors, swappable ABXY layout, and quiet membrane face buttons for Ocarina melodies.
Symmetrical dual-stick layout with Switch and X-Input modes plus rear paddles for quick camera centering.
TMR electromagnetic sticks, 1000 Hz wired/wireless polling, and Switch-layout face button caps included.
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