Triforce release history and patch notes

Track every upstream Triforce release from the initial v0.1.0 AArch64-to-C milestone through the v0.3.6 Gitea transition and v0.3.7 NX2navi unification.

v0.3.7Latest release (2026-11-15)
9 buildsv0.1.0 through v0.3.7
Update & merge3-5 min incremental upgrades
Curved 34-inch Dell ultrawide desktop monitor
Recent v0.3.6 and v0.3.7 updates added native in-game Options, DLSS, RenoDX HDR, ambient light probes, pond water, fog, and NX2navi save discovery.

Latest Gitea releases (v0.3.7 & v0.3.6)

Existing installations can upgrade in place using Update & merge inside TriforceSetup.exe without redoing the full 40-minute lift.

v0.3.7 · 2026-11-15

NX2navi merger, save auto-discovery & lighting

  • NX2navi joins Triforce: Unified release welcoming NX2navi users and contributors into one shared project.
  • Convert saves upgrade: Setup automatically finds NX2navi Windows saves and backs up any overwritten Triforce slots into save-backups/.
  • Rendering accuracy: Restored ambient light probes, pond water surfaces, and distance fog to match Switch 2 reference lighting.
  • Stability repairs: Fixed freeze on loading a save, resolved exposure flicker, and ensured GPU memory pool survival under heavy VRAM pressure.
v0.3.6 · 2026-11-14

Gitea transition, native Options, DLSS & HDR

  • New home: Launched triforceproject.com and self-hosted Gitea at git.triforceproject.com.
  • In-game Options screen: Moved all Display, Graphics, Audio, Controls, and System settings into the native pause Options screen (retired old F1 / Insert menu).
  • Foliage & GPU culling: Fixed missing tree canopies, ferns, grass blades, drifting leaves, and Kokiri fireflies.
  • Optional DLSS & RenoDX HDR: Added Setup build toggles for NVIDIA DLSS/DLAA and MIT RenoDX native HDR, plus updated Triforce-v0.3.6-linux-test-x86_64.AppImage.

Earlier milestone ledger (v0.1.0 - v0.3.5)

Historical progression of the compiler, Horizon host, and NVN2-to-Vulkan renderer prior to the Gitea migration.

Version Date Key Engineering Changes
v0.3.5 2026-11-12 Fixed Intel Arc A750 Great Deku Tree shader-cache crash; enabled lazy pipeline loading on systems with under 20 GB RAM
v0.3.4 2026-11-12 Fixed combat VRAM buffer slowdown; fixed Xbox Wireless Adapter trigger-only input bug; shipped first Linux x86-64 test AppImage
v0.3.3 2026-11-12 Added area-transition texture release keeping GPUs >8 GB around 85-88% VRAM; fixed blue boss cutscenes and cyan pause patch; audio fallback; experimental RX_VK_RECORDER=thread
v0.3.2 2026-11-12 Fixed >60 fps timestep counters (rupee tally, water ripples, music sync, moving platforms, time-of-day, cutscenes); Radeon RX 5500/5600/5700 XT wave64->wave32 foliage fix
v0.3.1 2026-11-12 Next-frame temporary render target reclamation cutting Hyrule Field GPU waits from 139-165 ms down to 3-37 ms
v0.3.0 2026-11-12 Pre-walked ~12,000 upfront shader pipelines; shrunk CPU-GPU mirror from 3 GB to 1 GB (lifting 8 GB preset from 41 fps to 57 fps)
v0.2.0 2026-11-11 Introduced graphical TriforceSetup.exe installer, bundled llvm-mingw toolchain, and incremental C chunk caching
v0.1.0 2026-11-07 Initial public static recompilation bringing AArch64-to-C lifting, nn:: Horizon host, and NVN2-to-Vulkan 1.3 mesh shaders online

Controllers tested with SDL presets

Triforce maps Xbox, PlayStation, and Switch-layout controllers natively in Controls and supports background input.

8BitDo Ultimate 2C Wireless Controller

Hall-effect sticks and triggers with low-latency 2.4G dongle for Windows and Linux SDL input.

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GameSir Super Nova Hall-Effect Gamepad

Drift-resistant Hall sensors, swappable ABXY layout, and quiet membrane face buttons for Ocarina melodies.

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8BitDo Pro 2 Bluetooth Gamepad

Symmetrical dual-stick layout with Switch and X-Input modes plus rear paddles for quick camera centering.

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GuliKit KK3 Max Wireless Controller

TMR electromagnetic sticks, 1000 Hz wired/wireless polling, and Switch-layout face button caps included.

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