| v0.3.5 |
2026-11-12 |
Fixed Intel Arc A750 Great Deku Tree shader-cache crash; enabled lazy pipeline loading on systems with under 20 GB RAM |
| v0.3.4 |
2026-11-12 |
Fixed combat VRAM buffer slowdown; fixed Xbox Wireless Adapter trigger-only input bug; shipped first Linux x86-64 test AppImage |
| v0.3.3 |
2026-11-12 |
Added area-transition texture release keeping GPUs >8 GB around 85-88% VRAM; fixed blue boss cutscenes and cyan pause patch; audio fallback; experimental RX_VK_RECORDER=thread |
| v0.3.2 |
2026-11-12 |
Fixed >60 fps timestep counters (rupee tally, water ripples, music sync, moving platforms, time-of-day, cutscenes); Radeon RX 5500/5600/5700 XT wave64->wave32 foliage fix |
| v0.3.1 |
2026-11-12 |
Next-frame temporary render target reclamation cutting Hyrule Field GPU waits from 139-165 ms down to 3-37 ms |
| v0.3.0 |
2026-11-12 |
Pre-walked ~12,000 upfront shader pipelines; shrunk CPU-GPU mirror from 3 GB to 1 GB (lifting 8 GB preset from 41 fps to 57 fps) |
| v0.2.0 |
2026-11-11 |
Introduced graphical TriforceSetup.exe installer, bundled llvm-mingw toolchain, and incremental C chunk caching |
| v0.1.0 |
2026-11-07 |
Initial public static recompilation bringing AArch64-to-C lifting, nn:: Horizon host, and NVN2-to-Vulkan 1.3 mesh shaders online |